Let us know what you would like to see in-game, or what features we can add to make the game a better experience for you.
Got an idea?
Home Rest
Aside of the tavern for recover energy why not to put a recovery stamina in the house too while I work on the workbenches recover energy rather than being afk in the tavern. Account name: HMiguel01 Character name: HMiguel
MSQ 2 electric boogaloo
I logged in today around 2pm central and when I used a virelda tp it started me on the msq for a second time giving me a tour of the area and asking me to go into the pioneers guild and all that. Not a huge deal but just something I thought was strange.
Suggestion: Auto-Pause at Low FPS
I know that you’re able to manually pause the game while in a dungeon, but as someone who’s had low FPS despite following all suggestions to enhance the performance, trying to pause the game when a lag spike occurs - making the screen practically freeze - is practically impossible. Plus, sometimes the “loading world” screen appears for a bit (probably because network issues have been occasional/frequent for me), and results in the end of a run. I know that this probably won’t apply to many people since most wouldn’t have such low FPS in the first place, but having the game auto-pause whenever the FPS drops below a certain threshold would be useful - it would have saved multiple dungeon runs I’ve done if this were a feature. The most severe (and often run-ending) lag spikes put my FPS (usually in the 10-15 range) below 5.
Unable to progress 'Training Wheels' quest
Deadmetal says i need to up my level in marksmanship to level 8, but it's already level 9 for me and he's still telling me to increase that skill. I have tried to reload back in the game, talk to him throughout the day, tried talking to him in different angles.
Comprehensive controller support
Hello I am asking for comprehensive support using a gamepad or controller. At the current mostly navigation is possible but I have found no way to use the controller during combat other than with all battlements on auto so that basically the character is autocasting constantly while D-pad is operating movement. The focus of the character remains wherever the mouse cursor was last so it depends on the auto-casting to survive but the play feels jank and it would be nicer to play longer periods with controller support being upgraded. Where the focus is also controlled by controller and that even the sword could be used manually to give more of an interactive feeling. Thus far I am reverting back to keyboard and mouse for battle and then to controller for travel. It would be very nice to be able to maintain using one piece of hardware.
InsideShop for Players
In the previous round of the game, my trading experience wasn’t very smooth. I often had to find others for private trades. That’s why I previously envisioned a trading feature. What if each player had their own trading shop? Players could list the equipment they obtain in their shop, and the next time they log in, they’d find their trades already completed. The trading feature could also include more modules based on the player’s apartment registration. This is just a draft idea I came up with before. I’m not sure if the trading system in the game has improved by now. Ragnarok Merchants are low-cost buyers, and players enjoy P2P trading as it adds to the fun of the game。
Add more OS support to the discord version
Hello everyone. It truly feels like a missed opportunity to not have the game running on IOS or Android versions of discord and force us to go trough the web browser version. Especially when most of the log in methods don't work on IOS
Suggestion to return map movement
The new map is absolutely incredible change but I have mo idea why it’s not possible to travel by clicking on the map like it was in the previous patch Please make it possible again, why can we travel by clicking the minimal but not the main map, it seems clunky
Dungeon Event: The Sealed Monster
Every combat room should have a % chance to spawn this event. The way it works is that there would be some number of devices/gems/whatever. If you break these with your pickaxe during combat, it spawns an extra strong/boss class monster that drops rare rewards when defeated. After combat ends, the event cannot be triggered (perhaps breaking the devices could still give some kind of consolation prize regardless)
Offline solo dungeon mode
Try to make separate mode for solo players. Random generated dungeon without socket connection. Or as event - some Tower Defence idk. This could be a good hypothesis to test the performance and how much players will like it. The goal is - remove ping issue, so, not just solo, it must to be post-validated and generated at the start to avoid hacks.
Add a free to play apartment size
From Infringe free to play players should be able to get an apartments for decorating only by purchasing them with coins so when they get decoration from events they can place them down or the only ones who will want to buy event decoration will be landowners . There big market for decoration in games like habohotel . free to play players right now have nothing to works towards or spent there coins on other than gear which they can just craft with items they get from dungeons. Maybe this why gold prices keep dropping. I think it would be a great sink for coins
Apartment improvement: Add bank access + Shared vault to encourage guild behavior in
1. Bank access in the Apartments It could be a craftable item that needs to be added to the apartment. And this item enables direct access to the bank from the crafting stations, no need to go back and forth to the bank, it is all available from the station directly. This is honestly a must to improve UX and make the whole crafting experience less frustrating. IT should be a high priority now that a ton of new craftable items have been added. 2. Shared Vault Adding a shared vault with a whitelist system would be huge to encourage guild behavior. Right now it is a mess to keep track of who contributed what. Having a shared vault with its own whitelist system (separate from the apartment) would make guild behaviors better. When crafting, you could chose to tap into your own bank (if you have the item mentioned above placed in the apartment), the shared vault or your own backpack.
Use fun as the foundation for Soulbound game design
Summarized on behalf of ABBBBBBB Soulbound should focus on fun and engagement over a play to earn model. Using this paradigm, apartment holders should receive continuous premium benefits as long as they hold their apartments and monetization can be achieved by offering some of these benefits to non-holders for a price. Economy adjustments - Remove trading of most common items/materials to avoid botting problems. - With trading removed, implement measures to let players speed up their progression with effort (e.g., remove energy system so players can grind as much as they want) Gameplay adjustments - Continue to develop and refine existing systems to maximize fun (e.g., make farming the next Stardew Valley experience, make dungeons the next Vampire Survivors experience) - Promote individuality with time limited and soulbound achievements/trophies/cosmetics based on in game accomplishments (e.g. via clothing or furniture) Utility and Monetization - Offer basic permanent benefits to apartment holders akin to a "super battle pass" or game expansion (e.g. improved inventory storage, unique furniture, colored names, exclusive emotes, etc.) - Offer subscription based benefits to apartment holders that help with gameplay progression (e.g., exclusive daily lootboxes with stuff ranging from average mats to exclusive pets or cosmetics similar to counterstrike, and these could be NFTs and tradeable). These could be seasonal so that eventually, the stuff from one set of lootboxes is no longer obtainable and is extra rare. - Monetize the game by making some of these benefits available to non-holders for a price
Apartment Tower Defense
To play, you stake your apartment and some gold, and you use your resources to build towers and place them in a maze in the hallway leading to your apartment. Every day a wave of robots attacks your apartment. The towers shoot at them and try to stop them. You get gold for each robot you kill, but any who get through steal some of your staked gold. At any point you can look at the recording that shows your most recent round using html5 or whatever so you can watch the robots move through the maze and die. Maybe there can also be some cooperative element to make it more social with other apartment holders.
WebbDonald's shares
This is my old suggestion with some actual improvements. Energy will be filled by buying food in Webbdonalds for some currency (gold?) Shares quantity is limited, for example 10k Shares can be bought (or just shared between holders) for the same currency as food that people can reinvest all earnings Webbdonalds purchases distributes between shares holders If in use only 1k of 10k shares, then 10% distributes, 90% burn (optional) Buy weekly different tickets by levels for Playa, like Playa silver ticket, which allow you to get better rewards, Playa gold ticket, which allow you to get much better rewards. Playa without a ticket = really little rewards with limited loot and with excluded some resources to drop
Add Hotkey for Quick Access to Stats Menu During Dungeon Runs
Currently, players need to manually open the Stats Menu to check their run data during dungeon runs, which can disrupt the flow of gameplay. Introducing a dedicated hotkey to quickly expand or retract the Stats Menu would allow for seamless referencing, making it easier for players to stay informed without losing focus on the action.
Introducing a Three-Slot Inventory for Pets
I don’t have a pet yet, but a useful feature for them, aside from picking up items, would be a small bag where they automatically store what they collect, and you can manually add or remove items. Additionally, pets should not lose their items when you die in a dungeon, as they always know their way home. 😉
Rewards for implemented suggestions
Adding rewards for ideas that get implemented would be a good way to incentivize well-constructed feedback and suggestions. It would probably encourage more people to come here and share their ideas, instead of the same familiar faces always posting requests.
Full set bonus
Currently, mixing different gear parts from different sets works best in most cases. Adding a bonus stat for having a full set is a popular way to tackle this, giving meaning to full sets and opening up new opportunities for some not so popular gear sets.
Spectator mode
Available in many different games, a spectator mode would help with content creation, tournament organization, as well as other social benefits. Being able to watch your friends while they are in a dungeon would be a cool feature to have.