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In Discussion

155

Under consideration

Feature Request

EVM Rollup PoC

We're at a pivotal moment where adopting a blockchain is essential, and our priority is to ensure we have the utmost flexibility. Our goal is to facilitate the development of Ethereum Virtual Machine (EVM) compatible applications directly on the blockchain, empowering both ourselves and others to create applications and modifications for the game within this framework. We're convinced that by adopting our own EVM-compatible rollup chain, we can achieve several critical objectives. Enabling the ecosystem to cover gas fees, effectively reducing the cost for users to nearly zero. This approach aims to lower the barrier for new players to join our ecosystem. Facilitating the rapid bridging of tokens from any blockchain or ecosystem to our Layer 3 infrastructure, achieving this in under 5 seconds. Implementing account abstraction and smart wallet technology to simplify the onboarding process for new users, making their first experience as seamless as possible. Launch a testnet for players to test and develop actively on as we develop our game. Transitioning in-game resources onto the blockchain, enhancing the gaming experience by leveraging the benefits of decentralization. Pace the way to move in-game logic, on-chain, in the future.

Linear
Feature Request

Daily Gold Yield for Land Holders

I have another idea for enhancement of landholders in our game ecosystem: a daily Gold yield for each piece of land owned. This feature would enhance the utility of Worldwide Webb Land holdings and bolster economic activity by allowing landholders to consistently accumulate Gold at a set rate (TBD). Key Benefit: Increased Utility for Worldwide Webb Land NFTs: By allowing landholders to generate daily Gold, we significantly increase the intrinsic value and utility of owning land within the game. This not only incentivizes land acquisition but also rewards long-term investment in our game ecosystem. By implementing a daily Gold yield for landholders, we can enhance the strategic depth of land ownership, reward our community's investment, and foster a more vibrant and engaging economic environment within the game.

yolaEric
Feature Request

Apartment improvement: Add bank access + Shared vault to encourage guild behavior in

1. Bank access in the Apartments It could be a craftable item that needs to be added to the apartment. And this item enables direct access to the bank from the crafting stations, no need to go back and forth to the bank, it is all available from the station directly. This is honestly a must to improve UX and make the whole crafting experience less frustrating. IT should be a high priority now that a ton of new craftable items have been added. 2. Shared Vault Adding a shared vault with a whitelist system would be huge to encourage guild behavior. Right now it is a mess to keep track of who contributed what. Having a shared vault with its own whitelist system (separate from the apartment) would make guild behaviors better. When crafting, you could chose to tap into your own bank (if you have the item mentioned above placed in the apartment), the shared vault or your own backpack.

_blank0o
Feature Request

Consume stacked Abilities to enhance base values

Now that we can accumulate multiples of the same ability, the next reasonable step would be to create a skill tree system, where players can consume their stacked abilities to increase their base stats. So whenever you enter a dungeon, your abilities are improved based on how much you leveled it up, from the start. In this image, you can see the skill tree for the Renew ability. You can spend stacked Renew abilities to improve Heal Radius, Heal Stack, Heal Amount and Renew Cooldown. Same logic applies to all the other abilities.

Vanglog
Feedback

XP Tracker on Skills

Right now the xp bar only displays total xp on skills. I think it would be more benefical to also see how much xp is needed to get to the next skill and that would allow us to see how much we earn on average per kill/dungeon run. Screenshot below as a rough example

samuraix93
Feature Request

Implementing a Game-Wide Reputation System

The new trade feature is incredible! I've observed a recurring pattern within the "In-Game-Exchange" channel on Discord, where players buy, sell, and trade in-game resources. Typically, after a transaction, participants leave positive feedback for each other directly in the channel. While this fosters a community of trust and cooperation, the current system has its limitations. These positive reputation comments quickly get buried under new posts, making them hard to see unless someone actively searches for them. This diminishes their long-term value and visibility. To enhance the visibility and utility of these interactions, I propose the integration of a reputation system directly within the game. This system would automatically record and display a user's reputation score based on their transaction history. Here’s how it could work: Feedback and Rating Options: After each successful exchange in-game, players have the option to leave a quick comment along with a positive, neutral, or negative reputation score. These ratings would then be publicly visible to all players within the game, allowing for a transparent assessment of trustworthiness. Visibility: Players can view each other's reputation scores directly on their in-game profiles, making it easy to assess trustworthiness before engaging in transactions. Incentives and Safeguards: Reward players with high reputation scores through periodic incentives, such as Pioneer Credits or the ability to craft unique gear. Implement safeguards to prevent exploitation, such as limits on the frequency of transactions between the same players, or requiring a minimum trade value to ensure that trades are substantive and genuine. Implementing such a feature would not only preserve the value of reputation feedback but also enhance community engagement by rewarding and highlighting trustworthy behavior. This could improve the trading experience, ensuring that contributions to the community are recognized and that players feel safer while interacting in-game.

yolaEric
Feedback

Please add more mapped keys for potions

Hey team, having a single shortcut for the potions we are carrying in the dungeons makes it super hard to leverage their power in the heat of the fight. For example I often run with a health potion as a failsafe bound to the Z key and to take another potion type (like speed or damage), I have to: manually open my bag right click on the potion I want to take left click on “Consume” wait for the consumption time to be over In the middle of being swarmed, this is not practical at all and add a ton of frustration to the experience. I suggest letting users add up to 3-4 button shortcuts for different potions and have dedicated slots in the bag to make it super clear what is bound to what key.

_blank0o
Feature Request

Enable ALL USERS to create quests

Enabling players to create their own quests and incorporate simple mini-games like puzzle-solving is essential for fostering a dynamic gaming community and driving sustained engagement. This user-generated content not only extends the game's longevity but also taps into the creativity of players, aligning with the trend of user-generated content seen across various digital platforms. By embracing player creativity, games can offer diverse and engaging experiences while empowering every player to contribute to the game's growth and success. The progress made on this workstream shown during the first stream is impressive. If the team successfully escalates that internal tool into something that all users can use to create their own chests, the game will become much more dynamic and interesting, positively affecting user growth and retention.

pabloetc
Feedback

Easier way to leave parties

Faster way to leave party rather than go into social, then click party tab (which also needs a different icon). One example, add to right click of party options in chat: But could be good to add another way too.

abbbbbbb
Feature Request

Inventory Management: Bank/Chests etc

Let's take a leaf from Core Keeper, and some other games. After some brainstorming with Claude3, and taking into account in the future, chests will be implemented into Apartments I think (?), here are some suggestions, noting the first set is basic 'chest' aka bank interaction. I have highlighted what I think would be the #1 priority features: Basic Interactions: Open/Close Key or button to open and close chests Item Transfer Left-click: Single item transfer Right-click: Split stack transfer Shift-click: Full stack transfer Alt-click: 10 stack transfer Withdraw all button Deposit all items from inventory where there is the same (or same type) of item. Helpful to for example unload all food into a specific chest etc. Sell all button on Levi (or transfer all to right sell window, and possibly also back) EDIT: Small edit here: when these shortcut buttons are clicked, automatically transfer between the bag > bank, bank>bag, don't split within the same area. This saves a click/drag, which is annoying and also lags due to the sync with server. Chest Linking Link chests using a special item or tool Access the same inventory from different locations Sorting and Organizing: Auto-Sort Button or key to automatically sort chest contents Customizable sorting criteria (item type, name, quantity) Custom Sorting Manually arrange items by dragging and dropping Tabs and Categories Divide chest interface into tabs or categories based on item type Filters Search bar and filter options to find specific items Grouping and Stacking: Stack Merging Automatically merge partial stacks of the same item (have a high stack limit) Stack Splitting Split item stacks by right-clicking or using a specific key combination Labeling and Tagging: Chest Labeling Assign custom labels or names to chests Item Tagging Assign tags or keywords to individual items Make items searchable and filterable Color Coding Assign colors to chests or item slots for visual categorization Quick Access and Hotkeys: ActionHotkeyFavoritesMark items as favorites for easy accessQuick DepositButton or key to deposit matching itemsQuick WithdrawButton or key to withdraw a set quantity Automation: Auto-Deposit Designate chests as auto-deposit containers Automatically transfer matching items from inventory to chest Auto-Crafting Set up recipes and automatically craft items using materials in connected chests Restocking Set restock thresholds for specific items Automatically withdraw items from chests when inventory falls below set quantity Remote Access: Ender Chests Special chests accessible from anywhere in the world Chest Delivery Request specific items to be delivered from a chest to player's location Capacity and Upgrades: Chest Capacity Varying storage capacities for chests

abbbbbbb

Planned

3

Committed and queued

Feature Request

Enhancing Trade Experience

Some trades between players exceed the current limit of 10 items (30 quantity max for stacks of 3). Additionally, players must drag each item individually into the trading modal, which can be very cumbersome. To improve this process, it would be beneficial to: Implement a "Trade All from Bag" button, similar to the bank vault deposit functionality. Increase the item slot limit from 10 to 24. Automatically send items to the recipient's vault if they don't have enough space in their bag, just like when using the AMM to buy large quantities of items. These changes would streamline trading and enhance the overall player experience.

yolaEric
Feature Request

Display Full Numeric Values for Game Currency Counts

I would like to suggest a small but impactful improvement to how currency values are displayed in our game interface. Currently, Pioneer Credits and Gold counts are abbreviated using 'K' to represent thousands and decimals to denote partial amounts. This can sometimes make it difficult to quickly and accurately discern exact values. Instead, I recommend displaying the full numeric values with thousands separated by commas. We have sufficient pixel real estate in the Currency Modal for both Pioneer Credits and Gold, as well as in the total Gold figure displayed in the top right corner of the Player Profile Modal. This change would make the numbers more immediately readable and would help players manage their resources more effectively without needing to convert or interpret abbreviated figures.

yolaEric
Feedback

Trowel

Please create a short-key to open the towel. And in stead of opening it in the middle of the screen, please position the trowel just above your normal bag on the right side of the screen. At current state we need to open bag => open tool bag => open trowel-bag => drag trowel-bag out of the middle of the screen. Thats 4 actions just to open the trowel.

relicz.

In Progress

3

Actively being built

Feature Request

Pixel Character Integration

Bring back integrations with all of the pixel characters from various NFT collections who have been supporting the game for a long time!

cartarl
Feedback

PLEASE add fast travel options

The new dungeon is nice and the tiered options are a good way to satisfy new players and OGs. BUT all this walking around to get to the 2 beacons that are outside of Arcadia destroys the game loop. You lose so much time and wlakign is so wonky that I often end up going for the dungeon in Arcadia just to avoid the pain of going there (and I have a mount!) It is even worst since the new update because now, when clearing a dungeon, we respawn next to its beacon vs the one in Arcadia before the update. PLEASE add fast travel options back and forth to the beacons. It will have an immediate positive impact on the gaming loop and increase the dungeon runs of those beacons. It’s okay if it costts Gold and it’s okay to lock it behind quests but this is a must-have! You already have the Levora expedition implemented, please at the very least add the 2 beacons as destinations, and ideally also add NPCs near the beacons to come back. I am sure it is not too hard nor time consuming to implement and this is definitely a low hanging fruit that will make everybody’s life better.

_blank0o
Feature Request

Upgrade Server

It is recommended to add servers in multiple countries, for example, the latency in China is more than 300, which makes it impossible to experience the game properly!

0xwuxin

Completed

43

Recently shipped

Feature Request

"Quick Heal" pod in Arcadia center for 5g

Waiting for your health bar to get back up after dungeon runs is quite tedious and pointless. Adding a cheap, one-click solution for that in the center of Arcadia at a low price would be both an easy solution to this problem and a small gold sink.

Vanglog
Feature Request

Obsidian Ore AMM liquidity pool

Add Obsidian Ore to the AMM

Vanglog
Feedback

Crafting: Automatic collection to the bank and NOT the backpack if you are in dungeon

Right now if you have a crafting station that finishes its job it will automatically go to your backpack. This is a desired behavior when you are in the apartment itself but this creates a ton of issues and frustration when your are not in your apartment. In dungeon, it fills your bag automatically and when you combine it with the automated equip of whatever arrives in your backpack, you end-up switching gear in the middle of the run. Example of a bad UX: I was crafting some low level chest gear and in the middle of a dungeon run, I received 10x of this low level item and it automatically replaced the Obsidian Vest I was wearing (auto-equip). Now, those 10 items filled up my backpack inventory and what happens is the overflow goes to the bank. But as the auto-equip triggered before, my Obsidian Chest I was wearing in the first place also got sent tot the bank. In the end I had to finish the run with the low level chest (almost died because of it) and all my inventory slots were taken for nothing. Suggested Solution If you are in the apartment or in Arcadia, let it go to the backpack like it is now. If you are in dungeon or in the overworld (like at the farm for example), make it go to the bank directly. This should be a high priority as right now players are holding off from crafting stuff and grinding at the same time because of this.

_blank0o
Feedback

Submit Your Questions for Our Upcoming AMA on Discord!

Hello everyone, We have some exciting news to share! We’ll be hosting an Ask Me Anything (AMA) session on Discord to update the community and answer any questions you might have. How to Participate: 1. Post Your Questions in the Comments Below: • Please leave each question as a separate comment. This helps us keep track and ensures that each question gets the attention it deserves. 2. Upvote Questions You Want Answered: • If you see a question you’d like us to address, give it an upvote! This “Reddit-style” approach allows the most popular questions to rise to the top. 3. Add Context or Discuss Further in Replies: • If you have more to say about a question or want to add context, please reply directly to that comment. This keeps the discussion organized and focused. Why This Approach? We want to make sure that everyone’s questions are heard and that the topics most important to you are prioritized during the AMA. We can also address some questions async in the comments prior to the AMA to add more context. • What: Community AMA Session • Where: Our Discord Server • When: Next week TBC - Question Submission Deadline is Tuesday.

Webb
Feature Request

Send your bag home drone

A very rare item that you can win from a treasure chest; a drone you can empty your bag in and it takes your items to the bank before leaving the playa. This incentivizes beginners to take more risks and gain experience in later stages. When not used during the dungeon run the item will disappear upon leaving the dungeon to prevent abuse.

ph0nky.eth
Feature Request

Public Leaderboards

I believe that implementing public leaderboards would significantly enhance player engagement. The game already collects relevant data, and showcasing player rankings would offer a competitive edge that many players would enjoy. This feature would provide players with a sense of achievement and motivate them to improve their performance, while also encouraging social interaction within the game. Public leaderboards could include the following features: Global Rankings: Display top players globally, based on various metrics such as total damage dealt, stages completed, or other key performance indicators. Personal Standings: Allow players to view their individual rankings in comparison to other players. Friend Leaderboards: Highlight rankings among friends, fostering a sense of community and friendly competition.

yolaEric
Feature Request

Enhancing Daily Task Monitoring with Visual Progress Indicators

To improve player interaction and provide immediate, understandable updates on their task achievements, integrating visual progress indicators is recommended. Progress bars, in particular, could be an effective tool for players to easily monitor their advancements towards daily tasks. Below are specific examples of how this can be visually represented: Bombs Away: Goal: Deal 30,000 damage using the Bomb ability. Progress: 25,000 out of 30,000 damage completed (progress bar indicating 83% complete). Down The Line: Goal: Destroy 500 green Minibots in The Playa. Progress: 475 out of 500 green Minibots destroyed (progress bar indicating 95% complete). Bulking Season: Goal: Destroy a Stage 4 Bulkatron three times. Progress: 3 out of 4 Bulkatrons destroyed (progress bar indicating 75% complete).

yolaEric
Feature Request

Build the players of Webb into the Lore

Build the PLAYERs into the lore. Make achievements part of it. Players who win things, do something first, effect the economy, play tons etc. For example, Boby sweeping the floor, myself beating Kong first, the winners of the first PvP tournament , etc. Anything of note could be fed to the AI NPCs, or could be built into the game (Lore, Buildings, Statues, Quest lines, etc).

abbbbbbb
Feature Request

Automatic movement through the map

It would be convenient to click on any point on the map and lay out a route by which the player automatically ran to that point

zankerr
Feedback

Speed potions should work in overworld

Unfortunately speed buff does not work in the overworld 😩 only in the dungeons

thomaswebb