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potatofan

Created Offline solo dungeon modeCreated WebbDonald's sharesCommented on Suggestion to Improve Station XP System for Enhanced ProgressionThanks for the explanation. I hope they will look into this again. Standing for hours and waiting for a timer on two slots is not something you want to do in an interesting game.Commented on Suggestion to Improve Station XP System for Enhanced ProgressionCan you share exact message from the team? It’s strange if you can put 100 x resources and get exp only for one. It feels like a bug, not like a feature.Upvoted Suggestion to Improve Station XP System for Enhanced ProgressionUpvoted Suggestion to Improve Mail: Sending Items to Other PlayersCommented on Loading indicator0:33 - can’t click to hitbox (another problem) and when internet is worse I have some issues with this loading which hard to explain idk 1:09 - with disabled cursor (usually I play with it because it’s moving faster), I can’t understand if I clicked correctly or notCommented on Loading indicatorI mean like loader spin when game waiting any response. What we have now: - I press to “move bolts from bag to bank” and I don’t see that something is happening - I press to “go another location” and I don’t understand if game is handling my request or not What I suggest: - I pre…Created Loading indicatorCommented on Old inventories, mounts and supply manageAdditional. To easy estimate old items - check in-game-exchange prices and correlation between them. For example, nuc reactor was $2, ice was $1, blueprint was $15 (if I’m not mistaken). So, each nuc reactor gives me 2 points, ice 1 point and etc. Then just calculate the sum and…Created Old inventories, mounts and supply manageCreated Optimisation suggestionUpvoted New Mount Design IdeasUpvoted Implement difficulty options and shorten Playa runsUpvoted Swarm like game mode/game loopCommented on Access code in the shopYou can sell/exchange it for something later. Or sell access like subscription, 1000 gold a week for example.Upvoted Consume stacked Abilities to enhance base valuesCreated Access code in the shopCommented on Happy Grind HoursOne option is to multiply luck by current energy. Example simple formula: luck = energy / (max_energy - dungeon_energy_price) For example: - First run is 250 / (300 - 50) = 1.00 - Second run is 215 / (300 - 50) = 0.86 (I added energy recovery +15, so it's not 200, but 215) - Thir…Created Happy Grind HoursCommented on Weekly drawing of equipment with burning of old equipmentI prefer benefit to beauty. I'm looking more at the value of items so that people are more motivated to burn them rather than giving them away for next to nothing to weaker players. But if there is also something interesting around this, then I will be glad ;)Created Weekly drawing of equipment with burning of old equipmentUpvoted Inventory Management: Bank/Chests etcCommented on Autoplay/autoskip low stagesIn addition. The game needs to be played and auto battlers are the worst thing that happened to the gaming industry. But the first 5 levels become boring torture and interest only appears over time if you get something powerful so that you can go through 6+ levels with pleasure.…Created Autoplay/autoskip low stagesUpvoted Read Only Developer AccessUpvoted Wishlist/Resource Tracker for CraftingCommented on New game for the first join could be epicIt's different from what I suggested, but IT'S AMAZING! I thought the player needed to be immediately shown the fervor of battle with multiple weapons to make them gravitate toward this gear. But you went the route of lore and story and I don't mind at all. This was just a sugges…Commented on Bounty huntersAdditional. The same players from the guild could get you out of prison, and to do this you had to beat up all the NPC jailers and the prison boss. Discussion from our chat, the game mechanics is from "Age of Wushu" game.Created Bounty hunters