Class-Type dungeon mode for improved cooperation
Right now, most players aim for the same high-end gear and use the same three skills, making gameplay feel repetitive. Whether you're playing solo or in a group, everyone ends up playing in a similar way. This also makes certain gear sets and skills feel useless.
Adding a Class-Type Dungeon Mode that requires three different classes to complete the dungeon would help with that. This would help bring more variety to the game and give certain gear sets and skills a real purpose.
Healer Role: The healer would need skills like Renew, Healing Mark, and another Knowledge-based skill, or maybe even a temporary shield skill.
Tank Role: The tank would use gear sets like Silentium for its high health, and skills like Ice Cube and Drone, which are contact-based or close range.
Damage Role: This player would focus on high damage, using gear sets like Obsidian or Starweave, along with long-range skills like Machinegun.
This mode would encourage more teamwork between players and give underused gear sets and skills a purpose. It would make dungeons feel more challenging and fun, while also giving players the chance to find a role that fits their strengths instead of forcing everyone to play the same way.
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Comments3
Vanglog
Sep 25, 2024
Most MMOs strive on cooperative systems like this, that's where the community grows closer and relationships are formed.
A system like this would really make good use of the party voice channels we currently have in Discord.
Sebax11
Sep 25, 2024
This is a must. Adding a mechanics like taunting for bosses (tank role), unavoidable damage from bosses or even environment (healer role) and the actual mini swarm mechanic that we have already in the playa but more hardcore one where mobs go into berserk mode if you don't kill them fast enough (damage role).
This mechanics all of them already exist you just need to watch some videos of WOW bosses,
and you have a lot of ideas to choose from.
Vanglog
Sep 25, 2024
Yeah, many ways to expand this into a really nice and dynamic mode.
But a simpler version of it can be implemented first, with the gear and skills we already have, then improved to a more refined and unique game mode.