Class-Type dungeon mode for improved cooperation

Right now, most players aim for the same high-end gear and use the same three skills, making gameplay feel repetitive. Whether you're playing solo or in a group, everyone ends up playing in a similar way. This also makes certain gear sets and skills feel useless.

Adding a Class-Type Dungeon Mode that requires three different classes to complete the dungeon would help with that. This would help bring more variety to the game and give certain gear sets and skills a real purpose.

  • Healer Role: The healer would need skills like Renew, Healing Mark, and another Knowledge-based skill, or maybe even a temporary shield skill.

  • Tank Role: The tank would use gear sets like Silentium for its high health, and skills like Ice Cube and Drone, which are contact-based or close range.

  • Damage Role: This player would focus on high damage, using gear sets like Obsidian or Starweave, along with long-range skills like Machinegun.

This mode would encourage more teamwork between players and give underused gear sets and skills a purpose. It would make dungeons feel more challenging and fun, while also giving players the chance to find a role that fits their strengths instead of forcing everyone to play the same way.

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Upvoters
Status

In Discussion

Board

πŸ’‘ Feature Request

Date

Over 1 year ago

Author

Vanglog

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