Let's take a leaf from Core Keeper, and some other games. After some brainstorming with Claude3, and taking into account in the future, chests will be implemented into Apartments I think (?), here are some suggestions, noting the first set is basic 'chest' aka bank interaction. I have highlighted what I think would be the #1 priority features:
Basic Interactions:
Open/Close
Key or button to open and close chests
Item Transfer
Left-click: Single item transfer
Right-click: Split stack transfer
Shift-click: Full stack transfer
Alt-click: 10 stack transfer
Withdraw all button
Deposit all items from inventory where there is the same (or same type) of item. Helpful to for example unload all food into a specific chest etc.
Sell all button on Levi (or transfer all to right sell window, and possibly also back)
EDIT: Small edit here: when these shortcut buttons are clicked, automatically transfer between the bag > bank, bank>bag, don't split within the same area. This saves a click/drag, which is annoying and also lags due to the sync with server.
Chest Linking
Link chests using a special item or tool
Access the same inventory from different locations
Sorting and Organizing:
Auto-Sort
Button or key to automatically sort chest contents
Customizable sorting criteria (item type, name, quantity)
Custom Sorting
Manually arrange items by dragging and dropping
Tabs and Categories
Divide chest interface into tabs or categories based on item type
Filters
Search bar and filter options to find specific items
Grouping and Stacking:
Stack Merging
Automatically merge partial stacks of the same item (have a high stack limit)
Stack Splitting
Split item stacks by right-clicking or using a specific key combination
Labeling and Tagging:
Chest Labeling
Assign custom labels or names to chests
Item Tagging
Assign tags or keywords to individual items
Make items searchable and filterable
Color Coding
Assign colors to chests or item slots for visual categorization
Quick Access and Hotkeys:
ActionHotkeyFavoritesMark items as favorites for easy accessQuick DepositButton or key to deposit matching itemsQuick WithdrawButton or key to withdraw a set quantity
Automation:
Auto-Deposit
Designate chests as auto-deposit containers
Automatically transfer matching items from inventory to chest
Auto-Crafting
Set up recipes and automatically craft items using materials in connected chests
Restocking
Set restock thresholds for specific items
Automatically withdraw items from chests when inventory falls below set quantity
Remote Access:
Ender Chests
Special chests accessible from anywhere in the world
Chest Delivery
Request specific items to be delivered from a chest to player's location
Capacity and Upgrades:
Chest Capacity
Varying storage capacities for chests
Choose between smaller, portable chests and larger, stationary ones
Chest Upgrades
Upgrade chests using specific materials or items
Increase capacity or add extra features (auto-sorting, quick deposit)
I think I said this in a previous post, but if I didn't, I think it would be highly desirable once we get going that we can create a dis-allow list for item pickups, either by individual items or quality level. That way, when we get to higher levels, we are not wasting our inventory space on trash items we need to spend time discarding. Alternatively, allow a discard method to sell them for a super cheap price on the go.
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π‘ Feature Request
Almost 2 years ago

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In Discussion
π‘ Feature Request
Almost 2 years ago

abbbbbbb
Get notified by email when there are changes.