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Big concerns with the new Gold and Items economy

It will feel a bit like a rant but the goal is to give you honest and brutal feedback on how a lot of OGs feel right now.

First things first

This update is freking awesome. There is no questionning that. The team worked hard and delivered on a ton of promises. Yes ther eare bugs, it can be slow at time but overall the experience is much better. So thank you and kudos to the team.

Gold and easy reources issues

The concerns are with the economy and how it impacts existing players who spent 100s of hours in the game and sometimes hunders or even thousands of $$$ in resources.

Clearing the desert biome gives you so much gold and so many resources that it makes it trivial and easy to get what used to be end-game materials and gear.

On top of that, you reduced the material costs of crafting most of the end-game gear:

  • Starvewe fabric is now very cheap (it used to cost 16 Terras - dozens of hours of grinding)

  • Obisidian plates are now so cheap (it used to cost 16 obsidian - even more hours of grinding)

  • Chronmosteel Greatsword used to cost 40 Terra Ores. Now it is so cheap, anyone can get it

  • All the materials drop rates have drastically increased: it is now easy to get Terra, Obsi, Chronosteel, Eclipsilk… It is now very easy to get a lot of those.

The combination of those factors feels a bit like a spit in the face of all the people who bought an appartment, invested time and $$$ in the game to grind. All the OGs out there who kept grinding, slowly getting to the end-game gear and slowly stacking what used to be valuable resources.

Now a 12 year old with a free account can get there in a week.

Those resources are not valuable anymore and all this time and money spent on collecting it has been wasted. Especially now that anyone can play for free.

It feel a bit like we’ve been given a middle finger to prioritze the F2P players.

10 comments

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Comments10

  • phoenix4167

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    Aug 24, 2024

    A number of us are discussing this and brainstorming solutions. One idea I had was that the team could adjust the stats of the gear we crafted pre update. Make it a special variant of what you can craft now. With significantly higher stats (enough to make a difference while still having an incentive to go after the new gear sets that Webb previewed). I agree with Blank. I love the update, but want to feel like there was some reason we spent hours grinding, stretching, trading to get the best gear. Xoxo - Phoenix

    • _blank0o

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      Aug 24, 2024

      Love the idea.

    • yolaEric

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      Aug 24, 2024

      I share the sentiment here. @phoenix4167's suggestion to adjust the stats—and possibly the sprite color—on pre-update gear to create special variants is a fantastic way to honor the time and effort invested by OG players. It could be a meaningful way to differentiate between long-time players and newcomers while keeping the game balanced and rewarding for everyone.

  • mrsnorch

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    Aug 24, 2024

    Everything is factual, I'm especially pissed off that my accumulated experience was just zeroed out!

  • Anh Lê Tuấn

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    Aug 24, 2024

    I agree with blank

    I was spent a lot of money and time for that equipment to have that now a new player have that so easy make me feel my time my money was pay for that like nothing

    Pls make all item great again

  • network_hustler

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    Aug 25, 2024

    Indeed I agree too

  • Sebax11

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    Aug 25, 2024

    I don’t know who told you guys that the new players need gold, the only thing that they need is us (og players).

    1.- You are aiming to make a social interactive game so let the new people go on discord or even in game and ask for a carry im pretty sure all of us are willing to do it cuz is a win win situation. They lvl up and get a chance to get cool stuff and we can ask for a node fee (aka hoarding every plant or mining node).

    Along with this, it is important to keep a close eye on the issue of multi-accounts to obtain resources from the dungeons. Logging 3 accounts and getting the benefits for a single person is broken and it is possible to do so.

    2.- A possible solution for the current inflation (atm) of gold and items is to :

    • Put a fee of gold to enter the playa or at least make the run count for the leader board

    • Gold fee for relics reroll

    • Quit the drops of craftable items i mean wtf with the chronosteel drop and terrabars

    • You can tie the Gold Drop Rate Items to the previous gold generation. for example i was buying gold from a guy who was making 30k of gold between 4 to 7 days just doing mining rush (I have screenshots as evidence) playing all the mining rush like clockwork (hardcore farmer). Now it's more fun to make gold so you can reduce that amount by half or less because of the extra drops we have on the beach. and there you guy you have the gold items drop rate formula also keep in mind the energy and shit.

    3.- Respect your in-game investor guys i know is kinda biased opinion but lets be honest this is web 3 a lot of players are playing the game cuz some people is wasting money to buy resources, this guys believe in your ability to make things right. You have a nice product but the economy keeps getting worse and worse since the disc orbs fail.

    It is cheaper to pay (with whatever they think is appropriate) a number of players (hardcore farmers) to test the economy before launch than losing those investors that attract players at least at the moment with no other incentive to play the game.

  • zltnxyz

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    Sep 19, 2024

    Given the early stage of the game’s development and the small player base, there's still plenty of room to experiment with the economy and mechanics. The time for experimentation is now, not later. However, these experiments shouldn't catch players by surprise.


    The economy is currently small and fragile, driven by a limited number of participants. Any investment in the game’s economy at this point is highly speculative, and the risks should be understood.


    Right now, the only certainty is that the economy changes drastically between updates. The pioneer points system, while relatively stable, is also still speculative and based only on a few promises.

    Rather than trying to control these fluctuations, I suggest accepting them as part of the game’s early phase. However, it's crucial that the development team communicates upcoming economic changes clearly and in advance.