I know this has been one of the core mechanics of the game, but I have only felt total frustration with this aspect of the game.
#1 Any lag outs/game crashes result in loss of bag
#2 New players are forced to leave dungeons early to guarantee progress, rather than limit test. Feels so bad to lose bag early in progress, resulting in less progression, more grinding of easier levels.
#3 When you reach a point you have rarely gotten, you are sometimes forced to leave because you don’t want to lose your bag. Rather than limit test, practice vsing bosses and higher levels, you are forced to continually leave the runs early to keep progressing, limiting the players skill improvement and fun.
#4 Lessens the chance of super epic runs when you are low on health before a boss, and pull out a huge clutch…usually you would just leave to play it safe.
Please authenticate to join the conversation.
In Discussion
💡 Feature Request
Over 1 year ago

abbbbbbb
Get notified by email when there are changes.
In Discussion
💡 Feature Request
Over 1 year ago

abbbbbbb
Get notified by email when there are changes.