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Option to change size of hit damage numbers scale

On lower end systems we gotta turn all graphics way down including texture size to 50%. This affects the size of things like GUI, Display Name, Speech Bubble which you have options to change the size of. But there is no option to change the size of the hit damage numbers in dungeon so when running on 50% texture the numbers are FOOKING HUGE and obscures anything underneath them on the screen including enemies and players.

Please add an option to adjust the size of the hit damage numbers or tie them to Display Name Scale setting or something.

Status: Cancelled2 comments

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Comments2

  • Michael Mccallum

    Team•

    Jul 29, 2024

    Hello,

    Thank you for the feedback, I created a ticket and will let you know if we will implement your suggestions.

    Have a good day.

  • snepsid

    •

    May 24, 2024

    It's too big across the board but this is mostly an issue with the Critical Hit Point numbers they are like twice the size of the regular hit point numbers. Additionally it's pretty annoying and distracting that that they shake all over the place. It would clean up the battlefield and probably improve the performance of the game if we could either turn those off completely and easily with hotkey or if we could switch it for some type of audio meter bar but for damage dealt that would fluctuate based on how much we were hitting for.