New Gear Categories

I propose the introduction of new gear categories in our game, aimed at expanding customization options and enhancing player stats. *Before drafting this proposal, I conducted a thorough review of existing feedback to ensure that these ideas have not been covered in depth previously.

Here's how each new gear category could potentially boost player stats:

  • Ring

    • Enhances Critical Strike Chance, Cooldown Reduction, Damage, and Dodge Chance, offering a balance between offense and agility.

  • Neck

    • Increases Defense Rating, Health, Critical Strike Damage, and Cooldown Reduction, ideal for players needing durability and sustained ability usage.

  • Wrist

    • Improves Defense Rating, Cooldown Reduction, Dodge Chance, and Critical Strike Chance, providing both protective and agile benefits.

  • Hands

    • Boosts Damage, Critical Strike Damage, Cooldown Reduction, and Dodge Chance, perfect for players focused on high output and maneuverability.

  • Waist

    • Augments Health, Defense Rating, Cooldown Reduction, and Critical Strike Damage, supporting players in both defense and attack capabilities.

  • Earrings

    • Enhances Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Defense Rating, making them crucial for players who prioritize evasion and quick reactions.

Please authenticate to join the conversation.

Upvoters
Status

Cancelled

Board

πŸ’‘ Feature Request

Date

Over 1 year ago

Author

yolaEric

Subscribe to post

Get notified by email when there are changes.