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Make revive locked to the player in solo runs

As far as I know Revive is significantly better in party runs, due to the fact it can heal multiple people. However, in solo runs, if you accidentally run off it, you get 0 effect, which can be frustrating. This can be a bit buggy and laggy also. Therefore, for solo runs, it would be nice if it just guaranteed healed the solo user…not a real buff for experienced players who are consciously using it with manual cast, but would be super helpful for newer players, without really making it OP at all.

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