Make revive locked to the player in solo runs

As far as I know Revive is significantly better in party runs, due to the fact it can heal multiple people. However, in solo runs, if you accidentally run off it, you get 0 effect, which can be frustrating. This can be a bit buggy and laggy also. Therefore, for solo runs, it would be nice if it just guaranteed healed the solo user…not a real buff for experienced players who are consciously using it with manual cast, but would be super helpful for newer players, without really making it OP at all.

Please authenticate to join the conversation.

Upvoters
Status

In Discussion

Board

πŸ› Bug Reports

Date

Over 1 year ago

Author

abbbbbbb

Subscribe to post

Get notified by email when there are changes.