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Hades style gameplay

Given the mob cap is a significant performance bottleneck, if this can’t be improved well enough, consider making the gameplay more refined.

For example, in Hades, there is 5-10 enemies on screen usually (from what I have seen—-def not 50-100+).

This would require extra mechanics:

  • Dashes

  • Random dungeon layout and enemies (probably).

  • low cooldown melee and ranged weapons

  • Ranged primary weapon options

  • 3+ other abilities on various cooldowns, linked to your primary weapon

The rest of the game with the upgrades still stays the same, loot/overworld/crafting all can be the same.

Could also take inspiration from Enter the Gunegon, which has similar lower mob count, random dungeons, etc.

2 comments

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Comments2

  • naviking

    •

    Aug 26, 2024

    Hades is more of a hack and slash rather than a survivors-like, so I’m not sure this would really be feasible.

    • abbbbbbb

      •

      Aug 27, 2024

      GM Navi

      I get what you are saying, but the high level core loop of go into a dungeon, fight enemies ‘level up’, get an option between 3 powerups, eventually die or win (and lose progress from that run), BUT get resources to spend between runs and level up your character and get new weapons, is exactly the same.

      I agree the hack and slash is different, as opposed to mostly automatically shooting, but it 100% could be an option if we are struggling with mob counts, which I think is a pretty core feature of survivor-like rouges. Anyway, just an option, I am happy with either route, just think we are no where near where we need to be in the current gameplay, and brainstorming ideas given the current constraints.