Given the mob cap is a significant performance bottleneck, if this can’t be improved well enough, consider making the gameplay more refined.
For example, in Hades, there is 5-10 enemies on screen usually (from what I have seen—-def not 50-100+).
This would require extra mechanics:
Dashes
Random dungeon layout and enemies (probably).
low cooldown melee and ranged weapons
Ranged primary weapon options
3+ other abilities on various cooldowns, linked to your primary weapon
The rest of the game with the upgrades still stays the same, loot/overworld/crafting all can be the same.
Could also take inspiration from Enter the Gunegon, which has similar lower mob count, random dungeons, etc.
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In Discussion
💡 Feature Request
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In Discussion
💡 Feature Request
Over 1 year ago

abbbbbbb
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