Economic and event driven circuit breakers to prevent bugs/bots/exploits
Have circuit breakers in case there is a sudden large resource increase, or an event or combination of things happens that should not be possible. Build the economy to track real world dynamics of supply and demand, especially through vendors and resource emissions, which is usually where the loopholes are found in games. Obviously make min-maxing possible and rewarding, but often having ‘the best’ way to do stuff can result in repetitive gameplay, and/exploits and botters focusing their efforts on a single thing, making it easier for them.
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Comments2
abbbbbbb
Jul 27, 2024
@Michael Mccallum Fair enough, although I think it should be heavily considered given the exploits that occurred in Xmas 2022.
That said, if this is rejected, the status of this ticket should not be Completed.
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Rejected (We will not work on this)
Michael Mccallum
Jul 26, 2024
Hello,
Thank you for the feedback, I do not think this is a possibility at the moment for us.
Closing this ticket.
Have a good day.